Monday, July 2, 2007

Important Points about Project E-play

  • The business is skill gaming (NOT gambling) combined with social networking - (Miniclip.com coupled with MySpace.com ? Wow !)
  • eVo pre-pre launch enrollees will first convert into your ePlay pre launch website (July 15th) and then into your ePlay business -if they come in under you they stay under you.
  • This is a global opportunity available throughout the US, Canada, South America,Europe, Asia, Australasia, etc., i.e. the entire world!
  • 25 games will be available initially with others being added monthly.
  • Players can join free, after two weeks they have to upload a minimal amount of funds to their account to remain as a free Player ($10.00/£5.00) -- - You will earn commission on EVERY game they play.
  • There are 9 commission qualification or 'Q' levels you can advance through by growing your group, each paying you a higher commission.
  • The company pays commission down through 7 levels of introductions.
  • If you are good at introducing affiliates you can swiftly qualify to earn a 100% MATCHING BONUS against everything earned by every affiliate you have introduced to your group and this is on top of all your other commissions!
  • As an affiliate you will earn commission from the affiliates you introduce and also from players you introduce every time they play a game, a massive earning opportunity in such a vast marketplace !
Leadership positions available now. Click here to sign up.

Some statistics about online casual gaming:
  1. Skill gaming is a massive market growing faster than the internet itself. In Britain alone 7.6 million people spend 1½ hours a month on skill gaming websites.
  2. A company in China makes over $7 million a day from skill gamers and e-Play is negotiating to go into China in the near future.
  3. China alone registered a 68% growth in its gaming market.
  4. The gaming community is dominated by people with spending power : The global average age of a gamer is 34.
  5. 2005 - 2006 the online games audience had grown 16% - over four times the rate of overall Internet growth.
  6. Online Game Market to grow from $3.4 Billion to over $13 Billion by 2011. This translates to $412 every second.

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