Monday, July 16, 2007
Saturday, July 14, 2007
The 10 Commandments of Becoming Successful in Network Marketing
by George Zalucki
- Thou shalt not expect others to do what you are no longer doing to expand your business.
- Thou shalt not buy into or linger with other people's negative comments or attitudes.
- Thou shalt not dwell on the past nor continue to linger with thoughts of what should have happened, but did not happen.
- Thou shalt not get frustrated or angry when people do not do what they say they are going to do. Most don't.
- Thou shalt not expect the company to never make mistakes because occasionally it will.
- Thou shalt face each problem you or your distributors encounter as a leader and demonstrate a calming influence to your group and not spearhead hostile and accusatory complaining.
- Thou shalt continue to share with your new first level prospects your opportunity with enthusiasm and belief.
- Thou shalt continue to support only those distributors in your group who are working hard and possess the correct attitudes for success.
- Thou shalt set specific personal performance and income goals for the remainder of the year and reach them.
- Thou shalt reach the top position of your company this year..... if you say you will, if you Keep These Commandments, and then if you Keep Your Word!
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Kerri
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12:18 PM
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Labels: promotion tips
Saturday, July 7, 2007
More Exciting News About Evo Network Structure
Technorati Profile
Until 15 September 2007, try to share this business with as many people you can to BUILD A HUGE TEAM. All you need is to build 3 or 4 legs. Eplay uses a special matrix system that allows you to place anyone you refer as your front line.
So let's say you refer 50 free members until Sept. 15. You can choose from among the 50, 3~5 members who are your best people to put as your frontline. For the remaining team members, you can place them ANYWHERE you want in your group -- Yup, you heard right, you can place anyone at any leg and any level!
This will be like a spill over for your most deserving members in your group. Choose wisely who to put as your front lines to ensure long term support and growth.
This is what I will do. I support those in the team who follow a proven marketing system and bring the most number of people.
Posted by
Kerri
at
6:03 AM
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Labels: evo payplan, matrix structure, promotion tips
Friday, July 6, 2007
Sample Games in Evo
Posted by
Kerri
at
10:22 PM
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Labels: evo games, what is evo
Monday, July 2, 2007
Important Points about Project E-play
- The business is skill gaming (NOT gambling) combined with social networking - (Miniclip.com coupled with MySpace.com ? Wow !)
- eVo pre-pre launch enrollees will first convert into your ePlay pre launch website (July 15th) and then into your ePlay business -if they come in under you they stay under you.
- This is a global opportunity available throughout the US, Canada, South America,Europe, Asia, Australasia, etc., i.e. the entire world!
- 25 games will be available initially with others being added monthly.
- Players can join free, after two weeks they have to upload a minimal amount of funds to their account to remain as a free Player ($10.00/£5.00) -- - You will earn commission on EVERY game they play.
- There are 9 commission qualification or 'Q' levels you can advance through by growing your group, each paying you a higher commission.
- The company pays commission down through 7 levels of introductions.
- If you are good at introducing affiliates you can swiftly qualify to earn a 100% MATCHING BONUS against everything earned by every affiliate you have introduced to your group and this is on top of all your other commissions!
- As an affiliate you will earn commission from the affiliates you introduce and also from players you introduce every time they play a game, a massive earning opportunity in such a vast marketplace !
Some statistics about online casual gaming:
- Skill gaming is a massive market growing faster than the internet itself. In Britain alone 7.6 million people spend 1½ hours a month on skill gaming websites.
- A company in China makes over $7 million a day from skill gamers and e-Play is negotiating to go into China in the near future.
- China alone registered a 68% growth in its gaming market.
- The gaming community is dominated by people with spending power : The global average age of a gamer is 34.
- 2005 - 2006 the online games audience had grown 16% - over four times the rate of overall Internet growth.
- Online Game Market to grow from $3.4 Billion to over $13 Billion by 2011. This translates to $412 every second.
Posted by
Kerri
at
8:46 PM
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Labels: eplay affiliates, evo payplan, gaming statistics







