Friday, August 24, 2007
Monday, July 16, 2007
uVme LIVE 16th July
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Saturday, July 14, 2007
The 10 Commandments of Becoming Successful in Network Marketing
by George Zalucki
- Thou shalt not expect others to do what you are no longer doing to expand your business.
- Thou shalt not buy into or linger with other people's negative comments or attitudes.
- Thou shalt not dwell on the past nor continue to linger with thoughts of what should have happened, but did not happen.
- Thou shalt not get frustrated or angry when people do not do what they say they are going to do. Most don't.
- Thou shalt not expect the company to never make mistakes because occasionally it will.
- Thou shalt face each problem you or your distributors encounter as a leader and demonstrate a calming influence to your group and not spearhead hostile and accusatory complaining.
- Thou shalt continue to share with your new first level prospects your opportunity with enthusiasm and belief.
- Thou shalt continue to support only those distributors in your group who are working hard and possess the correct attitudes for success.
- Thou shalt set specific personal performance and income goals for the remainder of the year and reach them.
- Thou shalt reach the top position of your company this year..... if you say you will, if you Keep These Commandments, and then if you Keep Your Word!
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Saturday, July 7, 2007
More Exciting News About Evo Network Structure
Technorati Profile
Until 15 September 2007, try to share this business with as many people you can to BUILD A HUGE TEAM. All you need is to build 3 or 4 legs. Eplay uses a special matrix system that allows you to place anyone you refer as your front line.
So let's say you refer 50 free members until Sept. 15. You can choose from among the 50, 3~5 members who are your best people to put as your frontline. For the remaining team members, you can place them ANYWHERE you want in your group -- Yup, you heard right, you can place anyone at any leg and any level!
This will be like a spill over for your most deserving members in your group. Choose wisely who to put as your front lines to ensure long term support and growth.
This is what I will do. I support those in the team who follow a proven marketing system and bring the most number of people.
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Friday, July 6, 2007
Sample Games in Evo
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Monday, July 2, 2007
Important Points about Project E-play
- The business is skill gaming (NOT gambling) combined with social networking - (Miniclip.com coupled with MySpace.com ? Wow !)
- eVo pre-pre launch enrollees will first convert into your ePlay pre launch website (July 15th) and then into your ePlay business -if they come in under you they stay under you.
- This is a global opportunity available throughout the US, Canada, South America,Europe, Asia, Australasia, etc., i.e. the entire world!
- 25 games will be available initially with others being added monthly.
- Players can join free, after two weeks they have to upload a minimal amount of funds to their account to remain as a free Player ($10.00/£5.00) -- - You will earn commission on EVERY game they play.
- There are 9 commission qualification or 'Q' levels you can advance through by growing your group, each paying you a higher commission.
- The company pays commission down through 7 levels of introductions.
- If you are good at introducing affiliates you can swiftly qualify to earn a 100% MATCHING BONUS against everything earned by every affiliate you have introduced to your group and this is on top of all your other commissions!
- As an affiliate you will earn commission from the affiliates you introduce and also from players you introduce every time they play a game, a massive earning opportunity in such a vast marketplace !
Some statistics about online casual gaming:
- Skill gaming is a massive market growing faster than the internet itself. In Britain alone 7.6 million people spend 1½ hours a month on skill gaming websites.
- A company in China makes over $7 million a day from skill gamers and e-Play is negotiating to go into China in the near future.
- China alone registered a 68% growth in its gaming market.
- The gaming community is dominated by people with spending power : The global average age of a gamer is 34.
- 2005 - 2006 the online games audience had grown 16% - over four times the rate of overall Internet growth.
- Online Game Market to grow from $3.4 Billion to over $13 Billion by 2011. This translates to $412 every second.
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Friday, June 29, 2007
Evo Payplan
Virtual World Direct just revealed the EVO pay plan:
10 Jewels of the Payplan -
- Fast start
- Instant pay
- Powerpool Revenue Share
- Generation Bonus & Game revenue
- 100% Matching Bonus
- Promotional Bonus
- Dynamic Compression
- Dynamic Roll-Up
- NO Breakage and 70% + payout
- Advertising Share Revenue
- Sponsor 2 active affiliates and Fast start bonus pays for your own affiliation fee
- Sponsor 3 active affiliates and monthly fee is paid for (not covered... but PAID FOR)
Details of launch ceremony :
Date: 15th July 2007
Time: Registration - 10 AM. Event starts 11 AM
Venue: The Centaur
Location: Cheltenham Racecourse, Cheltenham, Gloucestershire GL50 4SH
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Thursday, June 28, 2007
Unique Selling Points of Evo Project Eplay
In your Evo back office you will be able to :
- See and communicate with your team LIVE from wherever you are in the world
- Make money, LIVE and instantly
- LIVE genealogy – living, breathing business
Some great unique selling points to use for quick sharing with your friends about the opportunity :
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Monday, June 25, 2007
What is Evo? (Code name project e-play)
Below is the email excerpt from my upline Parvis Parvizi:
There has been a tremndous growth during the pre-pre-launch of “project e-play” since June 9th, thousands of people have registered with EVO and now have their own replicated site to be able to go out there and promote this opportunity before we approach the pre-launch phase on July 15th. The growth has been incredible. However, many of you may not realise the true magnitude of what you have in your hands right now.
Here is a simple explanation:
The EVO opportunity is not your normal run-of-the-mill MLM opportunity. There are 3 powerful elements that have come together to create the EVO opportunity:
1. Social Networking
2. Casual Skill Games, or family entertainment / recreational games.
(Choose your words carefully during promotion, as we do not want people to think we are in any way associated with gaming or gambling, which EVO is most certainly not – that is why it is a global opportunity with no legal restrictions, anywhere, including the USA.)
3. Multi-level Marketing (MLM) - with a powerful pay plan.
EVO is about:
- Building a social networking community - just like "YouTube" or "MySpace"
- Allowing members of the community to socially interact
- Having fun and being entertained on the casual games platform that has been added to the social networking site
- Giving ordinary people the ability to generate a monthly passive income from the massive growth in both social networking and online casual games
Imagine being part of a community wherein you can challenge your buddy, your team members or other people within the community to a game of pool, backgammon, puzzle games, etc., or get involved in multi-player challenges, or even tournaments, where thousands are playing in a league system. There will be interaction between people, and at the same time they'll be having fun and being entertained.
You can play for free and develop your skills in a particular game that you like, and when you are a master at it you can challenge people and win cash prizes. Now for those of you who see the big picture, you can get involved in the MLM business opportunity and as well as having fun, you can develop a monthly residual income. The pay plan is so simple – yet so powerful – that it will enable many who have never succeeded in other MLM programs to achieve success, so long as they are actively building their businesses.
The best thing is, all free members will sign up using someone's affiliate link, which means if they do not join the MLM opportunity that this program offers, then the affiliated member will still make money from the player revenue created by the free community members. So to me it is a “no-brainer”: the best option is to join as a MLM member when the time comes to do so.
That will not be until September, which brings me to the launch phases:
- We are in pre-pre-launch phase now, so all of us have the advantage of being "First Movers".
- Official pre-launch is on July 15th; there is a big event in the UK (evolution day).
Click here to download a copy of this email in pdf and circulate to your team member here (Right click and save as)
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